The amount of work a developer puts into their magic systems can make or break a video game. Fantasy titles often don’t have much in it that makes them stand out from one another; Lots of games want to have monsters, elves and dwarves. But the magic system is where the developers can make the game shine, both in and out of combat.
The right developers can make magic use seem like something that might not be necessary, but it changes the game to the point that many people will always want to try. Many developers have found unique ways to incorporate magic into their universes and have fans flock to their games.
10 The Witcher 3: Wild Hunt is based on signs instead of spells
in World the magicianMages are rare, and the player is unable to join their ranks. Instead, they play as the Witcher, an augmented human who fights monsters. However, it is not enough that they be increased when their task is to fight monsters. Without access to spells, they are forced to rely on magical “cues” that allow them to simulate magic.
Witches can access four different signs that each do something different, and in The Witcher 3: Wild HuntPlayers can switch between alternate versions of each tag. Doing research to see which signs are running on monsters helps players feel like a proper witcher.
9 Dragon Age Let spells combine to get new effects
mages use power in Dragon Age It makes it dangerous, but it is also necessary for any army. Originally Dragon Age Title, the player can combine different types of spells to create different effects. in inquisitionThe player can combine schools of magic to become a specialist.
Some wizards are able to manipulate the same magic fabric as crack mages. The only problem is that being a wizard means calling Fade herself, and hearing voices from the other side. the most unusual inquisition Although what players I can not Do: None of the wizards in that game can heal, which means players have to rely on other items to do so.
8 Kingdoms of Amalur: Arithmetic creates custom classes
Kingdoms of Amalur: Reckoning It was different from any other fantasy game at the time. In this game, players had complete control over how they wanted to build their character. Each new level gives them a skill point that can be spent on magical, warrior or rogue branches.
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Choosing multiple branches created mixed classes, represented by cards that awarded stat boosts based on the chosen mixed class. Higher level mages were given the best spells, while anyone who mixed two or more classes had a ceiling on what they could do.
7 Fire Emblem has limited uses for each spell book no matter how powerful it is
in fire emblemMages are just one more part of an already large army of warriors. But of course, not every magician is equal in this world. Here, units can cast different spells based on which spell books you have. Selected spelling books can only be purchased at stores, and the rarest books are usually found only in the most powerful units.
And like any other weapon in fire emblemWizard’s spells can only be used multiple times before all uses are gone. This means that within the game, players are forced to count each spell, as they can easily lose their favorite book before the game is over.
6 Final Fantasy VII: The new version gives high customization with materials
Final Fantasy VIIFinal Fantasy’s Material System is unlike any other even within the Final Fantasy series. Players equip various magical spheres known as Materia in their armor, accessories, and weapons, and give them magic.
The Materia system introduced a high level of customization, whereby single target spells could be converted into dual spells or area of effect based spells. else The material was processed at the same time. This is one of the best systems in gaming, but the only company that copied it was Falcom with Legend of Heroes: Cold Steel Paths series.
5 Dragon’s Dogma offers longer casting time to create stronger spells
Most of the games put behind it the idea that dictation is something that takes a lot of time. Long acting stints can make players not even want to have witches at their party. But Capcom has found a way to recast the witches and bring back the idea of reality Pour fits;
While it may take a while to cast a spell, the spells themselves are powerful and graphically stunning. in Dragon DoctrineIt can feel like magicians are superheroes walking the earth. That’s it even without exploring the higher level specializations that are introduced later.
4 Final Fantasy VIII allows players to craft spells that affect their stats
The Final Fantasy VIII The magic system has been divisive since its introduction. Fans thought they’d already made it to the top with the Materia system, which came as a surprise when that system was rolled out in the next game.
in Final Fantasy VIIIAll battles revolve around the “Draw” system. With this system, players can cast spells from different enemies they encounter. It is even possible to find hidden magic spells inside the right enemy. Party members’ drawn spells can also be equipped to increase their stats…but those stats will drop if the spells are cast, which means players have to balance the two.
3 Octopath Traveler offers the ability to enhance magic spells
Octopate Traveler Takes a lot of classic Final Fantasy ideas and combines them to create something new. inside OctopateEach character can learn lessons based on other characters in the party, as well as new chapters to discover in the world.
Chapters can be mixed and matched as necessary to make the eight characters unique. The game also has a mechanic that allows the characters to increase their spells and attacks to inflict more damage. Each turn was a balancing act in deciding whether to attack with an energy spell or wait again to ensure the opponent was finished.
2 Pillars of Eternity allow players to create custom spells
with pillars of eternityObsidian Entertainment has set out to create a unique PC RPG that is unlike anything else on the market. Although the game is not as famous as Skyrim Or other massive RPG, it is still a title loved by fans. Much of this can be attributed to the complex way in which players can role-play as different classes.
In the case of magical users, the Chanting class allows players to create their own custom spells by combining different chants. Other classes offer bonuses of their own, such as druids and paladins who are stronger and more powerful in battle. It’s too bad that the game runs terribly on the Switch.
1 Let the second sin original divinity let magic affect the environment around them
Original Theology The Second Sin His goal was to make as much interaction as possible in combat. Since the game was designed to feel like a paper pen RPG in the form of a video game, Larian made sure that players could do just about anything they could think of in combat.
If it is an oil field for example, a fire outbreak will spread much more and infect more people than usual. Fire can also burn through some obstacles. this made divinity Mages are more diverse than they are in most games.
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