Inquisitor Grayfax

Amazing new MTG Warhammer commander mechanics!

With Wizards of the Coast releasing a series of products every year, it’s no surprise to see some new mechanics make their debut. Honestly, with the sheer number of products Wizards releases, it can sometimes be difficult to keep track of what’s new. However, a constant feeding of new mechanics is essential to keep Magic: The Gathering exciting and evolving. As a result, it should come as no surprise to learn that the upcoming Warhammer 40,000 Commander decks feature some new MTG mechanics. Although these mechanisms are currently limited to their first product, it may only be time before we see them again.


Introduced to the deck of the Tyranid Swarm squadron leader, insatiable It is a new keyword mechanic found in spells of objects costing X. Alternatively, if X is five or more, an additional effect will occur when the object enters the battlefield. The predatory effect of the Tyranid Swarm deck is “If X is five or more, draw a card.” Previously, a difference appeared in this ability hydra apocalypse from Battlebond. In this variation, if X is five or more, an additional +1/+1 counter will be added to the Apocalypse Hydra.

Whereas a basic creature cost X like endless one or Shivan the Destroyer Already a powerful threat, the new ability Ravenous provides an even greater benefit. Fortunately, this tool is not at the expense of complexity. After all, it’s not always wise to dump as much mana as possible into an X-cost creature. In this respect, Ravenous is similar to the recently returned Kicker mechanic. While paying the increased cost of a late game is usually an obvious choice, in the early game things are more interesting and complicated. Given this increased complexity over a reasonably simple mechanic, we hope so. Predatory appear in future collections. While it probably isn’t a full turn of cards, the mechanic has potential.


If Ravenous isn’t a close enough comparison with Kicker to lick you, you and your bizarre specials are out of luck. an introduction Team-Another optional extra cost to be paid when a spell is cast. Unlike Kicker, who can do just about anything, Squad has a unique goal. Specifically, for how many times a Squad is paid, you get as many token copies of the spell as soon as it enters the battlefield. Unlike Myriad, who recently appeared in Commander Legends: Battle at Baldur’s Gate, these tokens do not expire at the end of the fight. Instead, Squad offers an exceptionally powerful ability to create a large board from a single card.

Unfortunately, while Squad is fun, we imagine she’s unlikely to appear in the first group in the future. While creating a token or two is somewhat manageable, Squad can pose some serious logistical issues. Since Squad tokens are copies of creatures, including their abilities, displaying each token correctly isn’t always easy. While LGS or playgroup may have a set of Citizen, Cat or Squirrel tokens to use, the ready supply Vanguard Superior Tokens seem much less likely. Fortunately, copy codes exist as a useful alternative, however, they are not the most elegant solution. It also doesn’t help that there is a shortage of MTG Warhammer 40,000 tokens since they are only available via Commander decks. This scarcity could lead to Surge Foil tokens becoming some of the most expensive coins in MTG!

the flavor of words

While this isn’t the first time we’ve seen them in MTG, the flavor of words They also return to the Warhammer 40,000 Commander floors. First appeared in Dungeons & Dragons: Adventures in the Forgotten Realms, this named abilities Provides additional flavor to group creatures. After appearing in Secret Lair Street Fighter, these flavored abilities have become synonymous with Universes Beyond. By adding an extra flavor to creature abilities, these flavor words allow wizards to better encapsulate IP attributes and mechanics.

However, for better or worse, the Wizards of the Coast won’t do all of these delicious abilities. After being asked if Wizards plan to use the named abilities more often, Mark Rosewater revealed The chances are not high. “It’s more useful in Universe Beyond collections because it allows us to capture references from IP,” Rosewater explained. While MTG’s Vorthos players may be disappointed with the move, others are already rejoicing. “I hate them passionately,” Tumblr user Male snarksideoftheloon. “I personally firmly believe that it is an objectively poor design.” While they’re by no means disastrously horrific, we don’t expect the named abilities to become a mainstay for early combos. However, it will likely make a significant appearance in the set of Lord of the Rings: Tales of Middle-Earth Draft.

Read more: How to break one of the most powerful Warhammer cards

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