Temtem’s MMO Mechanics Are Motivating Me To Play On (2)

Temtem’s MMO mechanics motivates me to play

When I first played Temtem early on, I didn’t understand why it needed to be an MMO. The main campaign is single player and the only interaction you can really get with other players besides sending emotions into the void is challenging them to battles. You don’t need to beat them to advance, this is just for fun – or so it seemed in the early stages – so I didn’t really get it.


I’m still not sure I got it completely, but like I said, I’m still working my way through the early stages of the game. However, I’m already seeing signs that at least one of the MMO mechanics is pulling me through the game. But to discuss that, we need to know why we play monster-hunting RPGs like this in the first place.

The Gamer video today

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I’ve made it this far not to mention Pokemon, so here we go. Pokemon, Pokemon, Pokemon. Why do we play Pokemon? I do not know why You are I play Pokemon, but I do it mostly for monsters. I play through each new game with a host of new additions to PokeDex, which have led me to power through Sword & Shield with a team made up of Sobble, Corviknight, Toxtricity, Dracozolt, Obstagoon and best of all, Cufant. After that, I play again with a team of the best Pokemon. Subsequent gameplays saw the likes of Gengar, Milotic, Gigalith and again Cufant recruiting. The second time I knew what was going to happen, what monsters I was going to face, and I had an idea of ​​the team I wanted to build.

This is different with Temtem. I don’t know any of these monsters, I don’t know what they’re evolving into, and I don’t know what will appear on the next road. But what I do know is what other coaches have realized. Other trainers in your game appear almost like ghosts, transparent characters who go about their business and inadvertently give you hints where to go or what to do next. They gather around NPC Temtem tamers for battle and merge into a single blurry dot of faces when they all go to capture the same item. It’s almost the same as slow motion in The Matrix, except for fewer bullets flying past.

Temtem also uses one of the most popular Pokemon mechanics, as your monsters follow you around. It’s great to join your favorite Temtem on your quest, but you can also see which Temtem all the players around you have with them.

I’ve only been involved in the game a few towns, but I’ve already seen three-headed pythons, tamers riding big beasts, and giant spiders that I’d like to add to my squad. I’ve discovered that there is not only one platypus – why, I don’t know, but I need both on my team – and all this motivates me to move on.

It messed up my newbie development for me, but I don’t remember the last Pokemon I played as these weren’t announced or leaked early on anyway, so it doesn’t really bother me. There’s a hammerhead shark I need in my party, if only I could figure out how to surf.

I’m still not selling out the entire MMO aspect of Temtem, but seeing other trainers with monsters much cooler than my own really pushes me forward in the game right now. I guess it’s like seeing Ash Ho-oh in the first episode of the anime, or if he saw Brendan Steven’s Metagross (not a hint) in the Granite Cave in the early stages of Pokemon Ruby & Sapphire. Trainers and tamers tend to use the monsters that are hunted on the roads they are standing on, but other players? They can back out from the end of the game just to show their Temtems to noobs like me.

I will get there one day, and I will return to Zadar with my team of platypus and sharks, but until then I will follow the ghosts of the tamers who have gone before me. More specifically, I will follow their monsters.

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