Drills make holes in things. I Extensively Searched Exercises In order to reach this conclusion I am now an expert on this topic. Today, however, I will challenge all the laws of science and observable reality by proposing a new theory: Drills can build things up too, especially in the Drill Dozer. True to its title, Drill Dozer delves deep into the art of digging, tying it right into nearly every aspect of its game design. This approach results in many creative mechanics that meticulously explore the meaning of digging. While this does involve a lot of demolition, the Drill Dozer is particularly notable for how it uses its destructive tool in the build.
The biggest thing that the Drill Dozer builds is momentum. I mean that in the sense of speed, but momentum is also important for drilling in real life. Rotating the drill involves angular momentum which can then be used to create the force needed to break things apart. Just like real drills, momentum is key in Drill Dozer.
Drill Dozer translates his own momentum into gameplay through his gear system. The Drill Dozer has three separate levels of power to access, and you have to level up in a linear fashion each time you use the drill. With a properly timed push of a button, you can go from the first gear to the second and finally to the third. In the real world, you’re shifting an exercise into different gears for different jobs. One gear may be slower but allows you to apply more torque – this is useful for jobs that require precision, such as drilling into screws. More powerful gears spin at higher speeds, making them more ideal for actual drilling. It’s not an exact science, but I’d say this principle carries over into the gear mechanics of the Drill Dozer. I say that mostly because I don’t know anything about science.
When you’re stuck in first gear, the time you spend digging is limited. This means that you need to be careful about when and how you use your workouts, especially for the platform sections. Many platform mitts involve attaching the drill to some type of moving block and releasing it at the right moment. If you grab a podium too soon with first gear, you won’t be able to keep digging long enough to get to that right moment. This principle is carried over to fighting enemies, where you need to be aware of how long you can keep practicing. Essentially, first gear, just like in a real workout, emphasizes precision in your input.
When you pick up the higher level gears, the focus of the game starts to change. Second gear gives you a slightly longer digging time, while third gear lets you dig indefinitely. The rate of speed rises from precision-based gameplay to something more fluid and action-packed. Whereas before you hit the enemies with caution, in the third speed you kill them without care. In first gear you had to carefully dig each block away individually, while in third gear you blow quickly through chains of blocks, even using them to keep yourself in the air. Each gear increases not only the speed of the exercises, but also the speed of the game itself.
Drill Dozer’s soundtrack highlights this gradual building of momentum. Overall, the music maintains a consistent sense of energy which is then reinforced by how the climax is portrayed. In most stages, once the third gear is equipped, the music turns into a file special anthem Created specifically for this occasion. This song captures the feeling of shifting momentum perfectly – it’s triumphant and expresses the idea that the wind has turned completely in your favour. It’s the perfect tune for sweeping through hordes of enemies and blocks.